﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Imaginecup.gameState.recycling.Entity
{
    public class SelectStageItemInfo
    {
        public static int OpenStageCount;
        public static Dictionary<Button_State, Rectangle> SourceDic = new Dictionary<Button_State, Rectangle>();        //이미지 경로 
        internal Rectangle CollisionRect;
        internal Button_State CurrentState;
        internal int MyNumber;

        public Vector2 CenterPosition
        {
            get { return new Vector2(CollisionRect.Center.X, CollisionRect.Center.Y); }
        }
    }
}
